The Idea behind the Flowgames

The Flowgame is a little project dedicated to help with solo taekwondo training that's still rich in variety. Staying motivated to do sports during the lockdown can be tough, especially if you rely on single-sided trainings tools. This is not a complete training programm but some tools that might bring back the fun in training at home.
My goal is to gather a collection of games you can use to train your coordintion, technique and reaction time.
The main concept of all games is having a random output of some kind that you have to react to. For further information look in the according entry.
This project just started but I try my best to add new games or improve the existing ones.

Do you like the games or do you have any ideas for improvement?
Please let me know:
Hendrik@taekwondo-flowgame.de

The traditionel Flowgame

Here you get random traditional taekwondo techniques.

Besides the reaction time you can also train your knowledge of the korean naming of technqiues.
You can change this game so that it best fits your needs. E.g. changing the belt level, restrict technique type or the belt level.
There are also advanced settings you can use to choose specific techniques you wan't to use or don't use. You can even add a new technique if you want to. This can also be non Taekwondo specific (e.g. you want to add a push-up for strengh training).
I tried finding a good english translation for all techniques but I'm not a native english speaker so let me know if you'd think a diffrent translation would be more fitting.
The Techniques and their korean notation is based on the NTU (taekwondo union of lower saxony), since that's what I'm part of. You can find the list here (only available in german):
https://ntu.de/NTU-Organisation/Pruefungswesen/

If you ask yourself why the techniques are spelled diffrent then you'd spell them:
Their is no unified rule for translating the notation from korean characters to our latin ones. That's why there can be some slight variations for certain letters. Mainly o, k or t. E.g.:
Block: Makki, Makgi or Maki
Upwards or upper body: Olgul or Eolgul

Sometimes there is simply more than one word for the same phänomenon:
Pandae Dollyeo Chagi = Momdollyeo Huryeo Chagi

I go deeper into this topic in the section below.

Spelling and Notation

Language is evolving and changing. And the korean notation of techniques is just like every normal language not always consistent.
Typically, the notation works in defined way:
bodypart + target area + method

A little example might help to explain that:

Baggat Palmok Momtong An Makgi
translates to:
Baggat Palmok -> outer part of your forearm
Momtong -> middle body area
An Makgi -> a block from the outside to the inside

But since this is a rather long expression it gets shorten in the every day use. Normaly, in our training the shorter term "momtong an makgi" refers to the version with your forearm (baggat palmok). But there would also be the knife-hand version (sonnal) or the ball of the hand (Batangseon).

Shortening the names is very important. A very precise language is not the best idea every time. Let's look at a simple example to see why:
A simple punch with your fist is mostly called:
Jirugi
Jirugi itself simply means punch, but does not specify the body part you are punching with:
Jumeok Jirugi
Means fist punch. But still we are missing the target area:
Jumeok Momtong Jirugi
Now we know where to hit but there is still missing something. We have two fists we could punch with. So if we want to specify that we punch with the right hand:
Oreun Jumeok Momtong Jirugi
Now we have a complete desricption of the hand movement, but to make it really precise we have to define the stand we are punching from:
Wen Ap Kubi Oreun Jumeok Momtong Jirugi
At this point we have a really accurat description of what we want to do, but at what cost? As a coach it is my task to make understandable instructions not the most accurate ones.

What do I want to say with this?
Accuracy is not everything. In the end the most important thing is that you can understand each other. And that means that it is completely normal for spelling and notation to vary between diffrent gyms.

While putting the list of techniques together used in the flowgame I spend a lot of hours just looking up the meaning or diffrent spellings etc. of korean words. This was just a little rant about what I learned during that time.

Tic-Tac-Toe Step-Game

The idea of this game is to train your agility and your reaction time.
The ability to move quickly in space is a key aspect of every taekwondo fight. You can't use any technique effectivly if you can't control your distance to the target.
This game is all about your creativity!
With the same grid you can give yourself so many diffrent tasks. E.g.: Tapping with just one foot, or even play the whole game on just one foot. You could also do a certain task in the fields. One also used a beamer to project it onto a dummy/heavy-bag to kick at the fields.
Just try out a few diffrent things and be creative with your own training.

At best you make yourself a tic-tac-toe grid on your floor. You can use diffrent things like cables, ropes or clothing.

Fighting Flowgame

This is basicly the normal flowgame with a competitions focus instead of traditional techniques
I decided to use a more graphic approach to reduce the time needed to decipher the screen output.
Their are a few diffrent symbols that are indicate what you have to do:

Target: Can be the head or the torso.
Side: Kicking from left, right or front
Turning: Indicates that you have to do a turning kick
Leg: Tells you with which leg you have to kick (left/right or front/rear leg)

The game works best with a dummy or heavy bag but you could also just kick in the air.
This game is still in a prototype phase and will be changed after I got time to test it extensivly.

About me

My Name is Hendrik.
I am a german sport-scientist and since 2008 active as a taekwondo athlete/coach.

The idea came to me while planing a zoom-training-session and it was the perfect opportunity for me to learn Javascript/HTML and CSS. I hope you have as much fun using these games as I have making them.

Any Question, comments or critic:
Hendrik@taekwondo-flowgame.de